States of Power Units and the Counter System
You command every division directly. The developer describes a rock-paper-scissors counter system — each unit excels against some and falters against others — but has not published a stat table, so no attack/defence numbers appear here.
Confirmed unit families
| Unit family | Role | How we know |
|---|---|---|
| Infantry | Line troops | Named in the official store description; the tech tree opens with early-war infantry weapons. |
| Tanks | Armour / breakthrough | Named in the official store description. |
| Artillery | Support fire | Named in the official store description. |
| Fighter planes | Air | Named in the official store description; aircraft icons appear on the campaign map. |
| Carriers and carrier fighters | Naval air | A launch-week fix addressed carrier fighters splitting off from their carriers during a civil war, confirming both exist as distinct units. |
| Naval units | Sea control and transport | Ship icons and amphibious movement arrows appear in the official screenshots. |
Unit list checked:
Systems that govern combat
- Counter system
Each unit type is strong against some and weak against others. Building a mixed army is the stated design intent rather than spamming one type.
- Supply lines
The store description warns against overstretching supply lines as frontlines shift.
- Unit counters on the map
Units render as flag-and-number counters. The screenshots show single values and paired values such as 1-3, 2-4 and 3-5, alongside a branch icon indicating the unit type.
- Retreat rather than destruction
Multiple player reviews report that a defeated unit withdraws deeper into its own territory instead of being destroyed, and can circle back. This is player-reported behaviour, not an official statement.
What is not published
- Unit attack, defence, speed or cost values
- A full unit roster with names
- Division template rules
A "best units" ranking needs numbers, and the numbers are not public. What we can tell you is the design intent stated by the developer: build a mixed army, because every unit type has something that beats it. If you are coming from a game with division templates and support companies, note that those are not this game's vocabulary — see the comparison guide for what does and does not carry over.