States of Power Units and the Counter System

You command every division directly. The developer describes a rock-paper-scissors counter system — each unit excels against some and falters against others — but has not published a stat table, so no attack/defence numbers appear here.

Confirmed unit families

Unit family Role How we know
Infantry Line troops Named in the official store description; the tech tree opens with early-war infantry weapons.
Tanks Armour / breakthrough Named in the official store description.
Artillery Support fire Named in the official store description.
Fighter planes Air Named in the official store description; aircraft icons appear on the campaign map.
Carriers and carrier fighters Naval air A launch-week fix addressed carrier fighters splitting off from their carriers during a civil war, confirming both exist as distinct units.
Naval units Sea control and transport Ship icons and amphibious movement arrows appear in the official screenshots.

Unit list checked:

Systems that govern combat

What is not published

A "best units" ranking needs numbers, and the numbers are not public. What we can tell you is the design intent stated by the developer: build a mixed army, because every unit type has something that beats it. If you are coming from a game with division templates and support companies, note that those are not this game's vocabulary — see the comparison guide for what does and does not carry over.