States of Power Nations and the 1936 Map

States of Power starts in 1936 and lets you take any country on the world map. The developer has not published a nation list, a tier ranking or any per-nation statistics, so this page documents what the official screenshots and patch notes actually show.

Nations confirmed on the 1936 map (23)

Every name below appears either as a labelled territory in the developer's own store screenshots or in the in-game news feed captured in those screenshots. This is a floor, not a full roster — the map covers the whole world, and most of it is simply outside the frame of the published screenshots.

How nations actually work

System What is confirmed
Ideology Every country has one of four ideologies — Democratic, Authoritarian, Communist or Fascist — and you can reshape your own through reform or civil war. Units change their flags when the ideology changes.
Cores Countries have core territory. The patch notes reference civil wars in countries with 0 cores as a specific edge case, and the map UI shows a home-territory percentage per country.
Puppets Countries can be released as puppets; a launch-week fix addressed released puppets clashing with the nation they were formed from.
Civil war Ideology change can trigger civil war. The Spanish Civil War is modelled at the 1936 start — Nationalist Spain and Republican Spain appear as separate entities and the news feed reports the war between them.
Home vs world control The top bar tracks two separate percentages: world control and home control. Hovering a country shows its home percentage.

Roster checked:

What is not published

You will find other sites ranking these nations S-tier to C-tier. Those rankings are not built on game data, because the game does not expose any:

The country list above is read off the developer's own store screenshots and the in-game news feed. It is a floor, not a complete roster — the map covers the whole world and the Scenario Editor lets players add more.

We will publish a nation comparison the moment there is something real to compare — either the developer releases the numbers, or enough players record consistent starting values to build a checkable table. Until then, a ranking here would just be general World War II knowledge dressed up as game data.

Related: the units page covers what you build with a nation's industry, and the tech tree covers where research runs from and to.